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SuperMarioIcon Super Mario
SuperMarioPort
SuperMarioIdle
Info
Type Original
Author Name ShinRyoga (Sprites) and NeOaNkH (Coding)
Updated By Various authors, including Masa, SM853, Orochihomer, TanicFan22, and that's not even covering the various cheap edits.
Also converted by Too many
Origin Super Mario Bros.
Gameplay Origin Custom, but seems to take cues from Marvel vs. Capcom
AI? Yes
Date of first public release 2001
Version June 22nd, 2006
Mugen Version DOS
WinMUGEN

Super Mario is a popular M.U.G.E.Nisation of Nintendo's equally famous mascot, Mario. he was first released in 2001, with an update in 2006.

Biography Edit

Spoiler warning!
This article contains details about something that's best experienced (or at least witnessed) yourself before reading about it.

Super Mario's story starts of in Princess Peach's castle. After he recieves a slice of cake from the princess, Toad bursts in and exclaims that "a bunch of weird guys" are attacking the Mushroom Kingdom. Believing it to be one of Bowser's doings, Mario leaps in a warp pipe to investigate, beginning the game.

After beating the game, Mario has beaten Bowser to a pulp. Just as he is about to deliver the finishing blow, Bowser states that his minion, Kamek, has casted a spell on all the fighters that dispels their darkness into Mario, slowly turning him evil. Being consumed by the darkness, Mario finishes off Bowser and destroys his castle.

The story returns to Peach's castle, where Toad tells her that Mario has destroyed a city. Peach attempts to talk to Mario to end his rampage, but to no avail; Mario destroys the castle, killing both Peach and Toad.

Mario wakes up, realizing it was a dream. He anxiously checks on a sleeping Peach to make sure she is okay. She wakes up and appreciates Mario's gratitude, before getting asked on a date. After the credits roll, the two are seen on the castle's balcony.

Gameplay Edit

Super Mario's gameplay is very heavily combo oriented. He has low damage output and unorthodox power usage working against him, so these are his only ways of doing damage. Fortunately, Mario is an ideal rushdown character, but his fireball attack makes him rather efficient regarding zoning. Another strategy is leaving behind light fireballs to trap the opponent when they are in the rush towards Mario.

In terms of his system, Mario contains Marvel vs. Capcom-styled aerial raves with a launcher. He also contains EX moves, but use 1 full power stock instead of a half. Mario's three Hypers all cost all 3 power stocks and are ideal for different situations.

Movelist Edit

Command Normals Edit

SuperMarioHeadStomp
Head Stomp
Command DKA
Description Mario stomps on the opponent as he would a goomba.
SuperMarioDrillKick
Drill Kick
Command DKB
Description Mario spins around in the air like a drill feet first.
SuperMarioButtStomp
Butt Stomp
Command DKC
Notes EX version available
Description Mario preforms his signature ground pound.
SuperMarioSlideKick
Slide Kick
Command KC while running
Description Mario slides into the opponent.
SuperMarioThrow
Spin Throw
Command PK of equal strength
Notes EX version available
Description Mario attempts to grab the opponent. If it connects, he spins around, throwing the opponent.

Special Moves Edit

SuperMarioFireball
Fireball
Command QCFP
Notes EX version available
Description Mario throws a fireball at the opponent.
SuperMarioTornado
Tornado Spin
Command QCBP
Notes EX version available
Description Mario spins around with his fists out.
SuperMarioCoinPunch
Coin Punch
Command FDDFP
Notes EX version available
Description Mario does a Ryu-styled uppercut that spouts coins if it connects.
SuperMarioGlide
Air Glide
Command FF
Notes EX version available
Description Mario dons the wing cap (super cape in EX variant) and flies into the opponent.

Hyper Moves Edit

SuperMarioInvincibility
Invincibility
Command QCFQCFKA
Prerequisites All 3 power stocks
Description Mario grabs a power star and gains invincibility for a couple seconds.
SuperMarioSuperHammer
Super Hammer
Command QCFQCFKB
Prerequisites All 3 power stocks.
Description Mario grabs a hammer and wails on neabry opponents with it.
SuperMarioSuperFlame
Super Flame
Command QCFQCFKC
Prerequisites All 3 power stocks.
Description Mario engulfs himself in a screen tall flame blast.

Other notable versions Edit

  • Mario is possibly one of the most converted characters in M.U.G.E.N, rivaling the likes of Ryu and Goku. It would be too much to describe every single version available.
  • There are several updates of this character, however. SM853's is the most noteworthy, as it replaces and adds moves, as well as adjusting its versatility.

Trivia Edit

  • The evil theme of Mario's story was meant to be a parody of all the cheap evil edits being made at the time. [1]
  • Mario also has palette modes, which was unique for its time.
  • Not too long after his initial release, his palettes were rearranged and new voice clips were added, creating Super Luigi.
  • Oddly enough, Mario's first palette is green, the same basic colour Super Luigi would use.
    • Amusingly enough, Super Luigi has a default palette with the same colours with Super Mario.

References Edit

  1. http://shinsamus.deviantart.com/art/Mugen-SuperMario-s-Ending-215375393

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