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Senliebsmall Senator Lieberman
Senliebbig
Senliebstance
Info
Type Custom conversion
Author Name The_None
Origin Bloodstorm
AI? yes
Date of first public release May 31st, 2014
Mugen Version winmugen, 1.0 and 1.1 def files included

Joseph Isadore "Joe" Lieberman is an American former Democrat senator from Connecticut and one of Senate's leading opponents of violence in video games and television. He's been jokingly inserted as a 90s comic book-esque anti-hero in Strata's 1994 arcade fighting game Bloodstorm, as a secret head-swap of the game's Hellhound character. That representation of The Senator has been loosely converted by The_None, first released in May 31st of 2014.

GameplayEdit

The author's representation of Lieberman is mostly a charge character. He's able to throw off his head and reattach it again, alternating the hard punch, charge moves and Lv.2 supers.

He has a Street Fighter III-esque subsystem which allows him to pick one out of three Level 1 super moves at the start of the match. In amusing addition, much like Akuma he also has access to two (per head attachment state, which makes it four in total) Level 2 supers regardless of the level 1 selection.

MovelistEdit

Overhead Punch
Command BPlusPY
Properties Overhead
Description Does what it says. Cancelable into special moves, supers.
Walking Pimpslap
Command FPlusPZ
Description A forward moving slap that on counter hit provides a bit of frame advantage to follow up with a link.
Head Toss/Recall
Command PZPlusKC
Properties Projectile
Description Lieberman would throw his head, switching his style. The same command can be used to call the head back.

Special MovesEdit

Earthquake
Command hold K, then release
Properties Hits low, Knockdown
Description Senator stomps the ground, launching the unblocked opponent. The damage and the hit velocity is dependent both on the strength of the special used and the distance towards the opponent.
Evasion Roll
Command QCBPlusK
Properties Evasion, Counter (with Gravity Boots on)
Description The Senator rolls forward, evading non-throw attacks. The button strength decides the distance of the roll. With the Gravity Boots on (see the Supers section below) it gains a 'counter' property in which opponents trying to attack him would get tripped in slow-motion.
Fireball
Command Charge BFPlusP
Prerequisites Must have the head on
Properties Projectile
Description A simple projectile attack. Strength decides the speed and damage of the projectile. The move can also be done mid-air. Has an EX version which makes the projectile deal multiple hits.
Meteor Morph
Command Charge BFPlusK
Prerequisites Must have the head on
Properties Knockdown, Projectile Invincibility
Description The Senator morphs into a fireball himself, engulfing his opponents on fire on hit. The strength decides the travel distance of the move. Can be also done mid-air.
Phoenix Smash
Command Charge DUPlusP
Prerequisites Must have the head on
Properties Overhead, Knockdown, Invincibility Frames
Description Lieberman jumps in a square arc (adjusted by the button strength) and smashes his opponent so hard he/she gets either squashed or shoved into the ground deep (depending on whenever the opponent has the aproporiate animation). On hit grants enough frame advantage to be followed up. Has an EX version which makes the move much faster and home in into the opponent.
Getting aHead
Command Charge BFPlusP
Prerequisites Must be headless
Properties Projectile, Knockdown
Description The Senator makes his head behave like a meteor morph, with the button strength deciding the vertical position of the head. Has an EX version which makes the head on hit chew on the opponent like a dog toy.
Scissor Kick
Command Charge BFPlusK
Prerequisites Must be headless
Properties Overhead, Knockdown
Description Button strength has an effect on the travel distance and damage. Has an EX version which makes him kick twice.
Cool as Ice
Command Charge DUPlusP
Prerequisites Must be headless
Properties Projectile, Knockdown
Description Lieberman makes his disembodied head smash into the ground so hard it comes out of it later, launching the opponent. The button strength decides the horizontal position from where the head would come out of the ground.

Super Moves Edit

Chasers
Command QCFQCFPlusP
Prerequisites At least one power stock, the move being selected.
Properties Projectile, Knockdown
Description Lieberman throws two grenades that on hit home on the opponent for a bit before exploding.
Trivia Named after similar devices in Darkest of Days


Gravity Boots
Command QCFQCFPlusP
Prerequisites At least one power stock, the move being selected.
Properties Powerup
Description Senator infuses his boots with Gravity flux energy for around 7 seconds, during which applies a slow-motion effect to opponents hit by his kicks and Earthquake attacks
Trivia Named after the improvised weapon from Bulletstorm


Char Dog
Command QCFQCFPlusP
Prerequisites At least one power stock, the move being selected.
Properties Knockdown, overhead (one of the hits), hits low (last hit)
Description A few hit super combo that for somereason planewalks between other stages on each hit, much like the fatality the super was based on.
Vanity/Nemesis
Command QCBQCBPlusP
Prerequisites Two power stocks.
Properties Knockdown, Grab (with head on), Projectiles (headless)
Description Despite being listed as one move in the readme, what the move does depends on whenever his head is attached to his body or not.
  • Head version: Lieberman grabs the opponent and proceeds to fly and crash into the fourth wall while carrying the opponent.
  • Headless version: Lieberman's body falls over, taking full control over the disembodied head with the ability to shoot projectiles out of his eyes with any attack button.
Cronenberg's Scripting Session
Command BFBFPlusP
Prerequisites Two power stocks.
Properties Knockdown
Description A move that also changes a bit depending on the head state:
  • Head: Lieberman backs off like he's preparing an Final Psycho Crusher and flies into the opponent.
  • Headless: Lieberman's body and head merge into one circle of flame before switching back into the attached form.


See AlsoEdit

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