Kfmsmall Kung Fu Man
Author Name Elecbyte
Origin M.U.G.E.N
AI? various separate AI patches
Date of first public release 1999

Kung Fu Man is the very first M.U.G.E.N character ever made that comes pre-installed with every build of the engine as downloaded from Elecbyte's site. Conceived by Elecbyte themselves he was supposed to be a sample character that shows how things are done and is meant as a base for other creators to build their creations upon, but nonetheless he received a number of edits and imitations.


According to his sample introduction and ending sequences, KFM was going for a walk with his girlfriend when they were ambushed by Suave Dude and his minions. While KFM was fending off the minions his girlfriend was taken away which leads him to a mountainside temple with another KFM awaiting for him. After defeating his clone, KFM was about to finally rescue his girlfriend just to realize that - to this day - Elecbyte has yet to make a Suave Dude character, leaving threads hanging around.


Being a sample character, KFM is a simple 4-button character that can double jump, do basic chain combos, is capable of canceling basic moves (aside from his sweep kick) into specials, specials into super moves and a super move (Tripple Kung Fu Palm) into another super move (Smash Kung Fu Upper). He also as EX attacks that can be done at the cost of 1/3 of a single power stock.


Command Moves

Command FPlusPX (both the direction and the button has to be pressed at the same time)
Properties Reversal
Notes Not listed in the character's readme
Description A rather recent move obtained with the 1.0 Engine update, this move allows KFM to parry attacks. Standing blocking parries standing attacks, crouching blocking stops crouching attacks and air parry blocks aerial attacks.

Special Moves

The special moves have EX variants that can be done with doing the command with two button strengths.

Kung Fu Palm
Command QCFPlusP
Properties Knockdown (if used close enough or always with EX version), Wallbounce (EX version)
Description A simple lunge attack whose damage is dependent on the distance used. Button strength decides the attack damage and distance of the slide. The EX version wires opponents on hit.
Kung Fu Knee
Command FFPlusK
Properties Knockdown
Description A rising knee attack that can be followed with additional kick with the K buttons. Button strength determines the angle of the knee attack. The EX-version has the knee attack hit twice.
Kung Fu Upper
Command FDDFPlusP
Properties Knockdown
Description An upwards punch that launches opponents up on hit. EX version hits twice. In the official Elecbyte versions the move is notoriously difficult to pull off due to the coding calling to transition to this move being given lower piority than a changestate to Kung Fu Palm.
Kung Fu Blow
Command QCBPlusP
Description An attack that hits both sides and provides a bit of a pushback.
Kung Fu Zankou
Command QCFPlusK
Properties Knockdown (EX version)
Description A relatively recent move that debuted with Mugen's 1.0 update.


Tripple Kung Fu Palm
Command QCFQCFPlusP
Prerequisites At least one power stock
Properties Knockdown (last hit)
Description An enhanced version of Kung Fu Palm that has the character do the move three times, with the last hit knocking down the opponent.
Smash Kung Fu Upper
Command QCBQCBPlusP
Prerequisites At least one power stock
Properties Hard Knockdown
Description A super version of Kung Fu Upper that launches opponents really high.

See also