Aracdboismall Jesse
Type Edit/Joke
Author Name The_None
Origin Today Battle 3: Jesse arcade ending
Gameplay Origin Ultimate Mortal Kombat Trilogy
Graphics Origin Mortal Kombat 3
AI? yes
Date of first public release Febuary 27th, 2012
Version "v+0"
Mugen Version Separate versions for winMUGEN and 1.0

Jesse (ocasionally nicknamed as aracdboy) refers to a bizarre custom character released by The_None in 2013. He's a variant of Sub-Zero as he appeared in Mortal Kombat 3 with the fsjal head and his gameplay is an attempt to emulate the chaos that can ensue in the Ultimate Mortal Kombat Trilogy romhack. He's been based on and named after a quirky follower of the author's (see the Background section).



A scene from Today Battle 3: Jesse arcade ending that is also recreated in the character's arcade ending. Beaudry himself is seen on the left, commanding his minions.

Jesse Beaudry (going online under his alias Aracdboy1) is a savant that is about as bizarre as the character he inspired. His online output consists of making videos that are mostly either webcam videos of him acting weird, or videos spliced from other sources, as well as leaving odd comments on the videos of numerous Mugen users, to the point of being considered a spambot until he made his first webcam video. Jesse used to make Mugen content, and his were mostly low effort sprite swaps of various other Mugen characters, complete with nonsensical sounds in attempt to imitate Most_Mysterious's style. His online persona is a poorly drawn caucasian man with spiky green hair and outfit that mostly poses after other things. Jesse's Mugen character is stylistically based off the Mugen output of Beaudry himself.

Today Battle 3: Jesse arcade ending is a Youtube Poop created by The_None on May 27th, 2011 that served as the genesis of the character. One of the scenes in the video (pictured) depicts Jesse Beaudry himself (in Murakumo's outfit) commanding an army of his minions that are anagrams of the fsjal fad and his online persona's heads grafted upon the bodies of John Turk as Sub-Zero in Mortal Kombat 3. The_None would eventually make one of the minions into a Mugen character nine months later.


Jesse is a vaguely humanoid entity who is made up entirely of leftover internet content and media. Upon searching for more virtual scraps to feed upon, he stumbled upon a Mortal Kombat sprite database. At the expense of an unsuspecting .png of John Turk, he takes this physical form and replaces John's head with his own inhuman appearance. Using this new form, he aims to one day mark the entire world with his incoherent likeness.


Jesse's gameplay is a very loose take on the Mortal Kombat series. He is based off Sub-Zero complete with his freeze moves, in addition to a number of other moves, and can call two strikers for assist attacks. The fatalities have been made into supers for this character. His assortment of freeze moves (even in spite of each individual freeze move only being able to be performed once in a combo) give him a sizable combo potential and makes him seem effortless to use if used right. His fluctuating powerbar has a chance of disrupting his super move possibility at any moment, however.

The character is also supplied with a scoring system that ranks Jesse's performance in a few areas. There are 9 Ranks total, with ranks rising for every 1000 points (up to 9000 for highest rank) that Jesse scores total in bonuses. The bonuses that Jesse can obtain are the following:

  • Life - Calculated by the exact amount of life Jesse had at the end of the round, with the bonus doubled on a perfect victory. Represented by Blitzkampf's Perfecti.
  • Accuracy - Calculated by the ratio of attacks that hit the opponent to the total number of attacks executed, multiplied by 1000. Represented by the Team Fortress 2 Sniper class.
  • Longest Series Consecutive Hits - Calculated by the longest streak of hits Jesse inflicted on his opponent before receiving a hit himself (if at all), 100 points per hit. Represented by Muhhamad Ali.
  • Longest Combo - Calculated by the biggest number of hits Jesse inflicted on his opponent in a single combo, 100 points per hit. Represented by T.J. Combo from the Killer Instinct series.
  • Bones - Calculated by the amount of bones (that come out of a few of his "Fatality" moves) Jesse collects in a round, 15 points per bone. Represented by a Quake III Arena character aptly named "Bones".
  • Soviet Damage Bonus - A bonus given should Jesse finish a round in which he pulled off a particularly damaging combo (indicated by Arthur the Weatherman popping up). Calculated by 150% of the amount of the combo. Represented by Kane of Command and Conquer series.
  • Strikers Count - The total amount of times Jesse called in one of his strikers in a round. This is actually a negative bonus; should Jesse use at least two strikers in a round, then the bonuses prior to that one (not the later ones though) are divided by the amount of strikers called. Represented by Kurtis Stryker.
  • Fatality Finish Bonus - A bonus that grants 1000 points given for a round that was won with a fatality. Represented by the notorious Black Metal musician Varg Vikernes.
  • Time Bonus - If Jesse wins the round in under 2000 ticks (around 33 seconds), then he gets this bonus, calculated by the pool of points that count down after the start of the round until the end of the round. Represented by the infamous poorly drawn fan illustration of Sonic The Hedgehog.

Also included with the character is the "Jesse Army" definition files. Using that version turns the character into a Rox Howard Clones style boss character that pits a number of AI controlled Jesses against a single opponent. While the Jesse minions deal 25% of damage the normal Jesse does, they are able to easily overwhelm their opponent with their numbers and constant pressure as their speed is completely unchanged.


Special Moves

Dumbass Bonk
Command Mid-Air DPlusPY
Properties Knockdown, OTG, Overhead, Groundslam
Description Jesse imitates a billy club, slamming the opponent into the ground so hard they actually bounce a bit from the impact.
Icy Teleport
Command BB
Description Jesse falls flat on his back, only to teleport right behind the opponent, leaving merely shattered ice in his prior position.
Trivia Sub-Zero actually had a teleport move similar to this in Mortal Kombat vs. DC Universe.
The Kick
Command BFPlusK
Properties Hits Low (KA), Wallslam (KB), Knockdown
Description A kick that has Jesse move forward. KA imitates Sub-Zero's Slide Kick which hits low, whilst KB performs Johnny Cage's Shadow Kick that slams the opponent into the wall.
Command QCFPlusP
Properties Freeze, Deals No Damage, Knockdown, Friendly Fire
Description Jesse's forward freezing projectile. The button strength determines the speed of the projectile. The projectile warps around the screen, and it can freeze Jesse himself if he's not paying attention. Using this move on an already frozen opponent results in Jesse becoming frozen, whilst unfreezing the opponent.
Ice Shower
Command FDDFPlusP or FDDFPlusK
Properties Freeze, Deals No Damage, Knockdown, Friendly Fire
Description Jesse launches his chilly projectile into the sky for it to come down as a shower. Button strength determines where the ice shower strikes, with PX showering right infront of him, while KB showers the furthest. Jesse can still wind up freezing himself if he uses this move on an already frozen opponent.
Ice Clone
Command QCBPlusK
Properties Freeze, Projectile
Notes Can also be done mid-air
Description Jesse jumps backward and leaves an icy clone of himself behind, freezing the opponent should they make contact with the clone. If the move is performed again while the opponent is frozen, Jesse literally launches Baraka as a projectile in a style somewhat identical to Blanka's Rolling Attack.
Overhead Ice Smash
Command HCBPlusP
Properties Throw, Mashable
Notes Produces bones
Description A throw which has Jesse reenact one of Sub-Zero's fatalities, attempting to rip the opponent in half. While the fatality is being performed, additional damage can be dealt via button mashing.
Tripple Missible
Command Hold PY for 0.5 seconds then release
Prerequisites Health must be under 1/3rd of power (Indicated by a poorly ripped Vegeta's Theme playing). Uses a small amount of power stock energy.
Properties Projectile
Notes Can also be used if power stocks are above 2.5
Description A desperation move, Jesse performs Jax's missile move, launching three projectiles towards the opponent whilst recoiling back slightly.

Super Moves

Touch Cancel
Command FF when hit confirmed by a basic move
Prerequisites At least one power stock
Description This technique allow Jesse to extend his basic combos by canceling into a run.
Ice Mist
Command QCBQCBPlusP
Prerequisites At least one power stock
Description Jesse breathes out an algid mist of ice that freezes the opponent into an ice statue, which then tips over and shatters.
More Beheading Fun
Command QCFQCFPlusP
Prerequisites At least one power stock
Properties Unblockable, Soft Knockdown
Description Jesse decapitates his opponent with a powerful uppercut which has his opponent's head bounce around the area for a little bit. He's able to perform the uppercut three times in a row.
Ow, my raiden
Command QCFQCFPlusK
Prerequisites At least one power stock
Properties Throw
Notes Produces bones
Description Jesse performs Raiden's fatality... Or to be more exact, the fatality as it appears under usage of a Game Genie code for the SNES version of Mortal Kombat II which gives the entire cast Raiden's moves that gives it a rather glitchy appearance.
Command FDU
Prerequisites At least one power stock
Properties Knockdown, Unblockable (if used at proper range), Throw (if used at proper range)
Description Jesse transforms into a polar bear and delivers a nasty uppercut. If this move is performed near the opponent with a little spacing, the move becomes an unblockable throw that has Jesse maul his opponent exactly like Sub-Zero's own Animality in Mortal Kombat 3.
Command FKABPlusPY
Prerequisites At least one power stock
Properties Counter, Knockdown
Description Using his icy prowess, Jesse creates a green snowman. Any opponent stupid enough to directly attack the snowman will instantly become frozen, and tip over.
Command QCBQCBPlusK
Prerequisites At least one power stock
Properties Unblockable, Fullscreen, Deals No Damage
Description Jesse transforms his opponent into the image of their small portrait (or Babality sprite should they have one), leaving them helplessly vulnerable to Jesse's attacks. Additionally, this halves the opponent's defenses for Jesse's next combo attack. The lag time for this move is rather large.
Train Fatality
Command QCFHCBPlusP
Prerequisites At least one power stock
Properties Unblockable, Hard Knockdown
Description A reenact of the Subway Stage Fatality from Mortal Kombat 3, Jesse uppercuts the opponent to the background to get run over by a speeding train. However, in place of the train is Jesse Beaudry's personal corruption of the TrinityMUGEN banner.
Command PY (close range)PlusKAKBPXPYKBKBPYPYPXPY
Prerequisites At least one power stock
Properties Knockdown
Notes Produces bones
Description A series of multiple hits that upon completion has the opponent explode into a pile of bones.
Spine Rip
Prerequisites At least three power stocks (maximum amount)
Properties Throw, Knockdown
Description Jesse performs Sub-Zero's signature fatality, only for it to be suddenly censored by an excerpt of some dipshit's fanfiction involving Sonic The Hedgehog and a Dalek named "Bob".


  1. Mortal Kombat II Glitch Fatality Demo (a.k.a. "Oh my Raiden!") by rickcressen