Slamdunk is a character that comes from the 1994 Amiga fighting game Shadow Fighter. He's been loosely converted by The_None in early 2012 alongside Faqir from the same game, both of which are jokingly reffered by the author as "Kazaam's parents".
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Slamdunk Tosses his basketball at the ground that would then bounce up. At close enough distance it can hit twice.
Special Moves[]
Jumping B-Ball
Command
Properties
Overhead, Projectile, Throw
Description
Slamdunk jumps up and throws the ball at a downwards angle. At point-blank the move can also act as a blockable throw, with Slamdunk grabbing and slamming the opponent.
Spinning Fire Kick
Command
Properties
Knockdown
Description
Slamdunk's anti-air attack. The version comes quick and has him do the move in place, while travels some forward distance.
Speed Attack
Command
Properties
Knockdown, Wallbounce, Projectile Invincibility
Description
Slamdunk's dash attack that goes through projectiles and blocked opponents. The button strength dictates the travel distance.
Spinning B-Ball Fire
Command
Properties
Projectile, Knockdown (if comboed into)
Description
Slamdunk's standard projectile attack. He recovers as soon as the projectile would leave the screen or connects.
Head Spring Kick
Command
Properties
Overhead
Description
Slamdunk jumps up and does a drop kick at the opponent. The button strength determines the height of the jump. On hit it gives Slamdunk enough frame advantage to follow this move with another in a link.
Super Moves[]
Some of the special moves have their super equalivement that are named in the readme as EX-Moves, for the purpose of the article however both EX-Moves and the Super Move are chronicled in the same section.
Speed Spin
Command
Prerequisites
1 power stock
Properties
Dizzies the opponent, overhead
Description
Slamdunk's dashes at the opponent so fast it would make the opponent spin in place to feel dizzy, leaving Slamdunk free opportunity to follow up with a combo.
Crazy Spinning Fire Kick
Command
Prerequisites
1 power stock
Properties
Knockdown
Description
A more damaging variant of Spinning Fire Kick that has Slamdunk bounce all over the place.
Head Spring Fire
Command
Prerequisites
1 power stock
Properties
Overhead
Description
A more damaging variant multi-hit variant of the Head Spring Kick.
Jumping Slam
Command
Prerequisites
1 power stock
Properties
Overhead, Knockdown, Throw
Description
Slamdunk proceeds to slam his Basketball into a pillar of explosion. Much like the Jumping B-Ball, it can also grab the opponent.
Big Ass Basketball On A Scooter Drinking Capri Sun
Command
Prerequisites
2 power stocks
Properties
Overhead, Knockdown, Projectile
Description
Slamdunk summons a giant basketball to drop on the opponent's position for massive damage.