Ohayou Sensei is one of Taruse's earliest original sprited characters, first released in 2001. It depicts a MSPaint-drawn caveman with anachronistic hair. While a far cry from some of the characters the author would later create, he nonetheless have attained a following in one circle.
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Gameplay[]
Section to be expanded later
Movelist[]
Due to being a character made by a japanese author with no english language readme included, for the sake of this article the move names are made up.
Hadouken
Command
Prerequisites
20% of a single power stock
Properties
Projectile, Knockdown
Description
Sensei casts an energyball with a doll of himself on top of it. A bit more powerful than usual for a projectile move due to it's power requirement. The projectile hits as soon as it's created thus it's unblockable on point-blank range.
Airdash
Command
mid-air,
Properties
Knockdown
Description
Sensei makes an offensive mid-air dash.
Hadouken
Command
Properties
Projectile
Description
A less powerful projectile that nonetheless has no power requirements. It shares the unblockability oversight with the Hadouken.
Kung Fu Palm
Command
Properties
Knockdown
Description
A weird move that may as well be a slight variation on Kung Fu Man's Kung Fu Palm.
Hurricane Kick
Command
Properties
Unblockable on point-blank
Description
Unusually, this attack seems to be more modeled on Ryu'sShinku Tatsumaki Senpukyaku rather than a regular Hurricane Kick (minus the absent vacoom effect), as the move has Sensei first dash in with the knee sticking out to then do a spinning kick in place. Notably, the attack doesn't appear to knock down the opponent either. The first hit has such a massive pushbacks that it may prevent future hits from connecting unless used on a cornered opponent.
Zanretsuken
Command
Properties
Knockdown
Description
A roughly coded variant of Ryo Sakazaki's move.
Lightning Throw
Command
Properties
Throw, Unblockable
Description
A command throw that has Sensei lift his victim to the sky and cast a thunder on him/her.
Mini Attack
Command
Properties
Knockdown, Invulnerability frames
Description
A bizzare move that has Sensei's hair open out and have a mini version of himself come out and do the same, casting a question box in front of them. The attack box is on the first doll before the question mark would appear.
Super Moves[]
Lv.1
Command
Prerequisites
One power stock
Properties
Knockdown (final hit)
Description
A relatively standard super that may as well be a variation of Tripple Kung Fu Palm.
Kamekameha
Command
Prerequisites
Two power stocks
Properties
Knockdown
Description
Sensei emits a beam. For a lv.2 super it's excessively powerful with a rather terryfying chip damage the move induces on the blocked opponents (to say nothing of the damage it does on hit).
Plane Transformation
Command
, or
Prerequisites
Three power stocks
Properties
Unblockable, Throw
Description
Sensei goes on a motive rant then transforms himself into a mecha plane to wall press the opponent, dealing 90% of damage.
Cyou
Command
Prerequisites
Three power stocks, less than 20% of health
Properties
Invincibility, Knockdown
Description
Sensei morphs into a clothed isometric version of himself and dashes through the opponent, dealing massive damage.