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Blockheadsmallportrait Blockhead
Blockheadbigportrait
Blockheadstance
Info
Type Original
Author Name AddHam2it
Origin Original
AI? Yes
Date of first public release April 17th, 2005
Mugen Version WinMUGEN
Blockhead is an original character resembling an artist's mannequin portrayed as a sentient android created by AddHam2it in the spring of 2005. Considered by the author to be his magnum opus, AddHam2it even went to making a stage resembling Blockhead's likeness.

Gameplay Edit

Blockhead is a rather basic 4-button character (technically six with PZ being used for evasion and KC for ultimate attack inputs) that's meant to be an aggressive high-risk, high-reward attacker. Most of Blockhead's moves don't cause knockdown and are OTG, giving him some good combo potential at the cost of leaving him little to no room for error. The select moves that do cause knockdown are mostly soft, which his opponents can easily tech out of, possibly spoiling his combo in the process. Not helping matters is the fact that a majority of Blockhead's specials and supers have significant lag time, which if improperly timed could leave him wide open to a potential beating, or worse, wasting a power stock. Fortunately for Blockhead, he has an effective counter that can give him some space by pushing would-be attackers away, and is even able to break out of a few super moves. In order for Blockhead to really dish out some damage, he has to keep his opponents under pressure and not let up his assault for as long as possible. If this can be managed, Blockhead can become an agile menace to be reckoned with.

Movelist Edit

Special Moves Edit

Summonflamegeyser
Summon Flame Geyser
Command QCBPlusP
Properties OTG
Description Blockhead summons a geyser of rising fire from the ground that sends opponents upward slightly on hit. Button strength determines where the flames sprout.
Firebirdblast
Firebird Blast
Command QCFPlusP
Properties Projectile, OTG
Notes Can also be done mid-air
Description Blockhead launches a fiery projectile in the shape of a bird. PY has the projectile fly diagonally.
Rocketknee
Rocket Knee
Command QCFPlusK
Properties Soft Knockdown
Description Blockhead leaps and performs an aerial knee strike. Button strength determines the height of his leap.
Rocketarrow
Rocket Arrow
Command Mid-Air QCFPlusK
Properties Soft Knockdown, OTG
Description In what can be considered an airborne version of the Rocket Knee, Blockhead strikes with a kick from above. Button strength determines the kick's speed, with KA making him rise into the air slightly upon hitting an opponent. The speed of this attack gives opponents hardly any time to tech out from it.
Tornadospinkick
Tornado Spin Kick
Command QCBPlusK
Notes Can also be done mid-air
Description Blockhead jumps and launches a flurry of spinning kicks. Button strength determines the height of the attack; KA sends Blockhead into the air whilst KB simply has Blockhead leap straight forward. In the air, KA still gives some additional altitude, but KB just performs without any further effects.
BustOW
Bustingout
Bust Out
Command Upon being struck QCFPlusPZ
Prerequisites At least half of a single power stock
Properties Counter, Knockdown
Notes This move is not listed in Blockhead's readme, Can also be done mid-air
Description A burst-like move, Blockhead breaks out of whatever attack the opponent just dealt onto him, launching his opponent away should they be too close. This move is even able to break out of a few super moves, but exceptions abound.

Super Moves Edit

Supremeflame1
Supremeflame2
Supremeflame3
Summon Supreme Flame Geyser
Command QCBPlusPXPY
Prerequisites At least one power stock
Properties OTG
Description Blockhead sets down a large fiery pillar that rises as it travels forward to deal damage.
Firebirdflock
Flock of Firebirds
Command QCFPlusPXPY
Prerequisites At least one power stock
Properties Projectile, OTG
Notes Can also be done mid-air
Description Blockhead unleashes a flock of firebirds. The firebirds will only fly in a diagonal direction.
Robocombo
Rodeo Robot Combo
Command QCFPlusKAKB
Prerequisites At least one power stock
Properties Projectile, Hard Knockdown
Description Blockhead gets out his cowboy hat and hurls it towards the opponent. If it hits a non-blocking opponent, Blockhead will charge at them and show off his rodeo skills in a quick auto-combo. If his hat strikes a non-grounded opponent, the hat will simply deal minor damage to the opponent and the combo won't be performed.
Vortexspin1
Vortex Spin Kick Fury
Command QCBPlusKAKB
Prerequisites At least one power stock
Properties Knockdown
Notes Can also be done mid-air
Description Blockhead slowly ascends into the air whilst launching multiple kicks in a vortex of wind, and finishes with a Rocket Arrow. Any opponent too close to Blockhead whilst this move is being performed will get absorbed into the vortex, and be on the receiving end of Blockhead's kicks.

Ultimate Moves Edit

Doomfromskies
Doomfromskies2
Doomfromskies3
Doom From the Skies
Command QCFQCFPlusKC
Prerequisites At least three power stocks
Properties Projectile, Hard Knockdown
Description Blockhead summons a meteor shower to rain down upon the stage. The meteor shower's pattern is randomized, which can vary the total damage output.
Rodeorampage
Rodeorampage2
Rodeorampage3
Rodeo Rampage Demonstration
Command QCBQCBPlusKC
Prerequisites At least three power stocks
Properties Hard Knockdown
Description Blockhead dons his cowboy hat, and saddles up on a horse to give a demonstration of his cowboy skills by riding around the stage before eventually dismounting. The horse automatically jumps when it comes close to an opponent and cannot be controlled by any inputs whatsoever.

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