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Animussmall Animus
Animuslarge
Nyugodj a halal gyenged karjain!
Animusstance
Animus's "male" form stance
Info
Type Original
Author Name Andres Borghi
Origin The Black Heart
AI? Yes
Date of first public release 2009
Version Version 2.0

(8/11/2013)

Mugen Version WinMUGEN (general Mugen version)
 Animus is an original character conceived, sprited and coded by Andres Borghi and part of the cast of The Black Heart fullgame. Contrasting most of The Black Heart cast which were standalone characters prior to the release of the game, he firstly debuted in the project, to be later released standalone shortly after the release of the full game.

Animus is a horror themed character taking upon the themes of sadomasochism and medieval torture. Taking after this, his abilities appear to hurt him via iron maidens and shards or rusted steel (with no effect to his in-game health). From time to time, Animus will also change genders, his female form's movements resembling a ballerina's. This also is a purely visual effect and has no effect on how he plays.

Biography Edit

In 1605, prince Janos sent his soldiers to Csejthe castle in Transylvanya to retrieve an iron maiden  lying in it's basement. Unaware to them  Animus was locked in there, suffering for more than 400 in immortal torment.  The iron maiden was taken to a prison in the other world until the day it opened. After slaughtering the guards a being calls to him as his son and summons him return by his side at the chaos between worlds. Animus, in search for the clarity on his tormented existence, follows the calling.

Gameplay Edit

Animus play is characterized by rewarding predictions and punishing agression by the enemy fighter. His basic attacks have decent range, his special abilities deal good damage and have excellent range but have very little combo potential forcing him to rely on short and predictable combo strings to do damage.

Besides Noroko, Animus is the only black heart character with a counter move, his has a shorter state duration but has a much faster execution, one of his main tools to punish rushdown characters for trying to get uppity. Additionaly he is the only one with a counter Super move which also allows him to tank any projectile thrown at him, a good way to deny a powerful projectile supers and make the enemy waste a power bar in vain.

His Killer Mode cancels him from performing special moves but grants all his normals additional damage the more health he is missing, this allows him to do enormous damage with small combos when in a pinch. Yet another way Animus can punish fighters who try to end the fight quickly via heavy damage.

Despite having great tools for zoning and punshing agression, Animus doesnt have a lot of mobility options going for him and has no real projectile attacks to aid him. His counter and super counter moves are useless against grabs and command grabs, this and the weaknesses previoulsy mentioned  make him horribly vulnerable to Grappler characters, who can bypass his defense mechanisms via either mobility or super armor. Characters like Tizoc have all the tools necesrary to deal with animus without much trouble.

Animus can be a frightening character in the right hands, but requires  excellent prediction otherwise, Animus can be harshly punihsed himself.

Movelist Edit

His cancels work like this: Normals -> Specials -> Supers/Killer Mode

NormalsEdit

Claw jab
Command
Notes Jab, can cancel into her other normals
Description A simple jab forward

Command moves Edit

Head Bash
Command F +PY (near opponent)
Notes Grab. Changes direction
Description Animus grabs his opponent and delivers a brutal series of headbutts to the face before tossing them to the ground with one last hit



Special moves Edit

Nadasdy Spear
Command QCF + P
Notes Knockdown, Anti-aerial
Description A large blade of rusty steel emerges from the ground and cuts right through Animus, dealing damage and knocking enemies back and slightly upwards.

The PX version moves a blade forwards while the PY version makes it it erupt upwards in an angle.


It cannot block projectiles.

Metal Figure
Command QCB + P
Notes Counter
Description Animus breaks his bones and hangs idly like a marionette. If struck by a physical attack during this state, a metallic decoy is revealed just before Animus strikes down with a rusty metal sword, dealing damage.

The PX version lasts 1 second while the PY version lasts roughly 2 seconds.

Torture dance
Command QCB + K
Notes Dash, knockdown
Description Animus dances delivering a String of 3 kicks to enemies she comes in contact with with the last one knocking the enemy down.

The KB version makes Animus travel farther and deliver 4 kicks instead of 3.

Super moves Edit

Impaler
Command QCF + (PX+PY) or PZ
Prerequisites At least 1 Power stock.
Properties Knockup. Channelled. Screen dependent
Description Animus summons 6 rusty spikes from the ground which emerge one after another, dealing damage each. The first one will knock the enemy into the next and the next one into the next until the 6th which launches the foe skywards.


The spikes can appear out of bounds of the stage, mitigating their damage, so it is recommended not to use while holding the opponent against the wall.

Iron Virgin
Command QCB + (PX+PY) or PZ
Prerequisites At least 1 Power stock.
Properties Counter. Grab. Midnight Bliss. Super Armor. Grabs will not trigger the counter move
Description Animus gets encased in an articulated iron maiden and proceeds to very slowly taking a few steps forwards before breaking free after 4 seconds.


If struck by a physical attack, she will grab hold of the opponent and impale them with extreme prejudice, dealing massive damage.

Additionally, Animus will become invulnerable to all and any projectiles that hit her during this state.


If used as a finishing move, Iron Virgin will trigger a special animation and a Midnight Bliss on her opponent.

Walk of Pain
Command QCB + (KA+KB) or KC
Prerequisites At least 1 Power stock.
Properties Dash. Projectile, Knockdown.
Description Animus will ride a giant rusty buzzsaw which travels nearly across the screen, dealing continuous damage to enemies and knocking them over at the end of the attack.


Hitting Animus during Walk of Pain will knock her off the saw, which will continue to move onwards dealing reduced damage. This saw cannot be destroyed by any means.

FATAL: Midnight Bath
Command QCF+(KA+KB) or KC
Prerequisites 3 power stocks and opponent's lifebar at 1/3 or less.
Properties Cinematic. Fatality. Dash
Description Animus growls and lunges a short distance. If he catches an enemy he will transform into her female form and impale her opponent into sharp metal spikes before ripping them in half and bathing in their blood.

Killer ModeEdit

Purification
Command KA+PX or PY+KB
Prerequisites At least 2 power stocks.
Notes Drains power bar over time. Input command again to exit Killer Mode
Description Animus sets himself aflame, darkening his skin. He loses access to all his special moves but his normal attacks increase in strenght the less health he has remaining.
Searing Agony
Command KA+PX or PY+KB
Prerequisites At least 2 power stocks. Must have been activated as part of a combo chain
Notes Special condition
Description Upon activating Killer Mode, Animus unleashes a blast of fire from his body, dealing heavy damage.

Trivia Edit

  • Given the visual nature of some of his female moves, Animus has a somewhat of an erotic theme going on too.
  • He just speaks Hungarian in-game and in his victory quotes which translate (roughly) as following:
    • I've heard hundreds of girls scream, your pain is nothing compared to theirs!" 
    • Just die! Someday I'll follow you." 
    • A stream of blood pour out everything." 
    • Why can't I die!?" 
    •  "I hear you, my father. You are the leader, and the pain of my way." 
    •  "Blood and rotten flesh familiar Buzek(???)." 
    • "Rest in the arms of death weak!"
The Black Heart by Andres Borghi
Peketo | Shar-Makai | Ananzi | Hashi | Noroko | Animus | Final

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